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	<title>fourstrokedesign.com &#187; CFD</title>
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	<description>Engine Design Consulting Firm</description>
	<lastBuildDate>Tue, 03 Apr 2012 16:22:58 +0000</lastBuildDate>
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		<title>Professor Gordon P. Blair &#8212; 1937-2010</title>
		<link>http://fourstrokedesign.com/content/professor-gordon-p-blair-1937-2010/</link>
		<comments>http://fourstrokedesign.com/content/professor-gordon-p-blair-1937-2010/#comments</comments>
		<pubDate>Mon, 25 Oct 2010 22:00:04 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Combustion Analysis]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Engine Simulation]]></category>
		<category><![CDATA[Valvetrain Development]]></category>

		<guid isPermaLink="false">http://fourstrokedesign.com/content/?p=383</guid>
		<description><![CDATA[Many people knew Professor Blair. He was quite well known throughout the world in the area of engine theory and design. Professor Blair achieved notoriety through his accomplishments in the research  and publication of the fundamental study of two- and four-stroke engines. He was very passionate about engine theory and as such was perceived, at times, [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">M</span>any people knew Professor Blair. He was quite well known throughout  the world in the area of engine theory and design. Professor Blair  achieved notoriety through his accomplishments in the research  and  publication of the fundamental study of two- and four-stroke engines. He  was very passionate about engine theory and as such was perceived, at  times, to be smug or condescending to some. The conviction he  had for his beliefs and his experience became the foundation on which he  stood his ground against anyone who debated fundamental engine theory.  While Professor Blair may have been considered by some to be arrogant or snobbish, nothing could be further from the truth.</p>
<p style="text-align: center;"><a href="http://fourstrokedesign.com/content/wp-content/uploads/2010/11/GPB-at-the-races.png"><img class="size-full wp-image-410 aligncenter" title="GPB at the races" src="http://fourstrokedesign.com/content/wp-content/uploads/2010/11/GPB-at-the-races.png" alt="" width="491" height="609" /></a></p>
<p>I met Professor Blair nearly ten years ago while I was working for  Hendrick Motorsports. Professor Blair had paid us a visit to demonstrate  his 4stHEAD software for Valvetrain Development. He brought along Mel  Cahoon to assist in the presentation of the software. He made his  presentation to me along with a few members of the engine shop management which  took about 45 minutes. Immediately after the presentation, I asked the  Professor if he wouldn&#8217;t mind answering a few questions I had about  Engine Simulation. He was quite agreeable and we convened to a training  room where Andy Randolph and Mel watched as I interrogated the Professor  for several hours! Actually, it was a great discussion where we all  exchanged thoughts, ideas and our experience regarding the best way to  characterize a physical engine in a virtual environment. For months  preceding his visit to Hendrick, I had been using the Engine Simulation  software from Optimum-Power, Virtual Engines. I had taken it upon myself  to bring the software home and use it to determine whether or not it  could be used to aid in Engine Development. I had also read his book, <em>Design and Simulation of Four Stroke Engines</em>,  and I had many questions regarding both the software (based on his  work) and his book. Professor Blair shared his experience with me and  answered every question in great detail. That was the beginning of a  relationship that we enjoyed for many years.</p>
<p>The next time that the Professor came to visit, I was eager to expand  on our previous discussion. While I wanted to learn more, I also wanted  the Professor to respect me. I was very calculated about the questions  that I asked fearing that he would take something I said, in my lack of  experience in engine modeling, and rip me to shreds! I did not have  decades of experience in engine theory and I felt at a disadvantage. At  first, the Professor was very academic, impersonal and direct in his  approach. He treated me as though I was a student and he was the  Professor. Over time, I expressed my respect for him and his experience  and suddenly the walls all came down. He became a different person.  Suddenly, he was humble and candid and even made jokes about himself.  From that point on, Professor Blair was an absolute pleasure to work  with and we both became more comfortable. We became friends. Over the  years, we met nearly every time he came to the United States. I also got  to know Charlie McCartan, the Professor&#8217;s right-hand man &#8211; the man  responsible for a large portion of the valvetrain work that supported the Professor.</p>
<p>The Professor I came to know was in stark contrast to what I had been told. I  don&#8217;t think most people ever really knew the real Gordon P. Blair.  Certainly, the true Gordon P. Blair was not revealed in his  publications. In text, he was very opinionated and steadfast in his  beliefs and his stance was unwavering as he spelled out his theories and  experience through research publications. In person, however, he was open-minded and  respectful of others&#8217; ideas and opinions. He certainly treated me with  much respect and I am very grateful for that.</p>
<p>He was quite a character at times. I used to get a kick out of  requesting changes to the software. If I would ask for something  (anything, actually) he would say &#8220;Do you know how much work that would  be? Oh my, it would take this and it would take that and all the code  and the math and the this and the that&#8230;&#8221; and then he&#8217;d go do it  (or Charlie did it). I quickly learned that I had to make requests by  expressing how absolutely difficult it would be and that it would be  practically impossible to implement these simple changes&#8230; and he&#8217;d do  it (or Charlie again). Either way, he&#8217;d always call me up and say &#8220;Master  Kurn! You must go to the website and download the latest version of the  software as I am sure you will find a welcome improvement. Mind you, it  was no easy task. Charlie and I have worked tirelessly for hours on end  to make these changes&#8221; &#8211; which probably meant that Charlie worked  tirelessly for hours on end!</p>
<p>I consider myself privileged to have known the real Professor Blair.  He was a pioneer in fundamental engine research and accomplished a great  deal in an area that is, at best, not very well understood. He had a  way of solving difficult problems with simplicity while capturing and  characterizing complicated phenomena occurring throughout the strokes of  an engine cycle &#8211; both 2 and 4-stroke engines. He was also a true patriot, a gentleman and a good  friend. He was a truly great person who left his mark on the  Motorsports world.</p>
<p>He will be sorely missed.</p>
<p>Brian Kurn</p>
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		<title>Our Mission Statement</title>
		<link>http://fourstrokedesign.com/content/our-mission-statement/</link>
		<comments>http://fourstrokedesign.com/content/our-mission-statement/#comments</comments>
		<pubDate>Tue, 10 Aug 2010 20:53:22 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Combustion Analysis]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Engine Simulation]]></category>
		<category><![CDATA[Valvetrain Development]]></category>

		<guid isPermaLink="false">http://fourstrokedesign.com/content/?p=378</guid>
		<description><![CDATA[The mission of Four Stroke Design is to provide clients access to a state-of-the-art design and manufacturing process that has previously only been available to top-tier professional race teams.  We use the best tools available to create virtual prototypes of physical systems and optimize their design thereby reducing the number and cost of physical prototypes. We will [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">T</span>he mission of Four Stroke Design is to provide clients access to a state-of-the-art design and manufacturing process that has previously only been available to top-tier professional race teams.  We use the best tools available to create virtual prototypes of physical systems and optimize their design thereby reducing the number and cost of physical prototypes. We will use best engineering practices from concept planning through to completion, with a highly skilled professional team working in unison, using common sense and practical experience.</p>
]]></content:encoded>
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		<title>Virtual Prototyping</title>
		<link>http://fourstrokedesign.com/content/virtual-prototype/</link>
		<comments>http://fourstrokedesign.com/content/virtual-prototype/#comments</comments>
		<pubDate>Fri, 28 May 2010 20:15:58 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Engine Simulation]]></category>
		<category><![CDATA[Valvetrain Development]]></category>

		<guid isPermaLink="false">http://fourstrokedesign.com/content/?p=367</guid>
		<description><![CDATA[What is Virtual Prototyping? Virtual Prototyping is defined as integrating a geometric model and related engineering tools such as analysis, simulation, optimization, and decision making tools, etc., within a computer-generated environment that facilitates multidisciplinary collaborative product development. In other words, its the use of computer simulation tools to test and analyze the performance of real [...]]]></description>
			<content:encoded><![CDATA[<h3><span class="drop">W</span>hat is Virtual Prototyping?</h3>
<p>Virtual Prototyping is defined as integrating a geometric model and related engineering tools such as analysis, simulation, optimization, and decision making tools, etc., within a computer-generated environment that facilitates multidisciplinary collaborative product development. In other words, its the use of computer simulation tools to test and analyze the performance of real systems. Virtual Prototyping will never, and should never replace physical testing but it can reduce the number of physical prototypes used throughout the product development process. It can also reveal all modes of failure where physical testing can usually only reveal one &#8211; the one that failed the prototype!</p>
<p>As we begin to see the light at the end of the tunnel in this economy, returning to profitability is of paramount importance to the decision makers in any company. In any business, a good way to increase profits is to reduce costs. The strength of Virtual Prototyping is the ability to:</p>
<h3>Reduce product cost without a reduction in quality<br />
Get products to market faster<br />
Launch products on time<br />
Meet quality targets at design release</h3>
<p>.</p>
<h2>The Cost of Testing</h2>
<p>Think about how much it costs to test a new camshaft design. For some NASCAR teams it can add up to nearly $50,000 to test an engine on the dyno. That cost is only for testing &#8211; the test engine will never see the track! Why does it cost so much? In order to test an engine it must be built just like a race engine. It requires new pistons, rings, bearings, head gaskets, pushrods, valve springs, etc., etc&#8230; If that wasn&#8217;t enough, there&#8217;s the cost of the labor for someone to hone the block, CMM (Coordinate Measurement Machine) the pistons, balance the assembly if needed and assemble the engine. Add to that total the cost of dyno operators, <a href="http://fourstrokedesign.com/content/wp-content/uploads/2010/05/Valvetrain_failure-web.jpg"><img class="alignleft" title="legacy valvetrain failure" src="http://fourstrokedesign.com/content/wp-content/uploads/2010/05/Valvetrain_failure-web.jpg" alt="" width="200" height="150" /></a>racing fuel, oil and let&#8217;s not forget the teardown guys after the engine is all used up. I&#8217;ve left out many people/departments but you get the idea. What if the cam does not act the way it was designed? What if it doesn&#8217;t perform, or worse yet, it runs better but breaks retainers during durability testing? Now you&#8217;ve lost even more money! Cam testing for race teams can be very difficult and it is usually expensive.</p>
<p>Granted, usually test engines are not used for one single test. Normally several tests can be conducted on a fresh test engine. In addition to cam testing, other tests can be conducted such as cylinder head and intake manifold tests. Development Engineers for these race teams strive to get the most out of each test while the engine still has life in it and the results are believable, meaning the engine hasn&#8217;t lost power and still repeats well. Typically, in order to test one cam, three tests must be conducted:</p>
<p>1. Baseline cam test<br />
2. Candidate cam test<br />
3. Baseline repeat</p>
<p>If the baseline does not repeat then the results from the candidate cam are in question. If the baseline does repeat well then you can believe that the test was valid. Typically, around five cams are tested that are slight variations of the baseline. Out of those five, maybe one or two have enough merit to justify more testing or endurance testing in preparation for racing the design. Sometimes all five fail to deliver an improved power curve. This is a total loss in cam testing. Virtual Prototyping can help make sure this does not happen.</p>
<p>.</p>
<h2>The Cost-Effective Solution</h2>
<p>Virtual Prototyping can increase the chances of success and reduce the cost of testing. This procedure is also very efficient and can produce better results in less time than traditional methods. Although Virtual Prototypes can come in many forms, let&#8217;s look at high-performance, aftermarket cam design using Virtual Prototyping.</p>
<h3>Explore the Design Space</h3>
<p>Using <a href="http://fourstrokedesign.com/content/engine-sim/" target="_blank">Engine Simulation</a>, the duration and lobe phasing can be determined in order to achieve the desired power goals. Using the existing cam as a baseline, lift and duration multipliers are used within the Engine model to simulate the increase/decrease of duration and lift of the cam. The intake and exhaust lobe phasing is also varied and the results of all the variables are recorded and analyzed in order to determine the cam specs that will deliver the desired power curve. Literally thousands of lift/duration/lobe phasing combinations can be tested in a few hours. Subsequent engine models will be created and used to design cams for different applications of the same engine. Such applications typically include:</p>
<p><em>Forced induction (Supercharged, Turbocharged)<br />
Naturally aspirated<br />
<em>Stock engine &#8211; installing new cam in unmodified engine<br />
</em><em>Modified engine &#8211; installing new cam in a modified engine</em><br />
</em><em>Nitrous Oxide</em></p>
<p><em><br />
</em></p>
<p>.</p>
<h3>Design, Run and Analyze the Virtual Prototype</h3>
<p>Once the cam specs have been defined, a <a href="http://fourstrokedesign.com/content/valvetrain-design-sim/" target="_blank">Valvetrain Simulation</a> model is created and lobes are designed and tested until they meet the design criteria of the Engine Simulation model and do not exhibit any undesirable dynamic behavior. This iterative process continues until all goals of stability, durability and performance are obtained. The final prototype lift curves are then rerun in Engine Simulation to verify that they indeed perform as they were designed.</p>
<h3>Manufacture and Test</h3>
<p>After the design has been verified, the lobe data is sent to the cam grinder and a dyno test is scheduled. The likelihood of a positive outcome is ensured, especially in a street car application where performance is easy to predict with a high level of accuracy. Undesirable dynamic behavior has been minimized by designing the components to operate as a well designed system instead of a collection of components. Valvetrain behavior is typically dominated by valve spring frequencies and its harmonics as a function of speed. If any c<a href="http://fourstrokedesign.com/content/wp-content/uploads/2010/05/LS7_Intake_Rocker_FEA.jpg"><img class="alignright" title="LS7 Intake Rocker FEA" src="http://fourstrokedesign.com/content/wp-content/uploads/2010/05/LS7_Intake_Rocker_FEA.jpg" alt="LS7 Intake Rocker FEA" width="215" height="219" /></a>omponent of the valvetrain system operates at a frequency near that of the valve spring then the valve spring can become excited when the two frequencies align. When that occurs bad things happen. Using simulation tools enables us to design around the natural frequency of the spring and select components that do not excite the spring. Additionally, we can choose a valve spring whose negative frequency characteristics lie outside the operating speed-range of interest.</p>
<h3>Start Production</h3>
<p>When properly done, Virtual Prototyping will lead to more productive testing. The big cost savings are in the fact that testing of candidate cams is reduced or eliminated except for design validation and durability testing. Components can be designed to use less material without sacrificing their structural integrity. In many cases, using the traditional method, cams are not even tested on a valvetrain test rig or dynamometer &#8211; they are sent to the track or the street based solely on the experience from previous designs. Although this is common practice among the big cam grinding companies, it is not a very efficient method when compared to Virtual Prototyping. Failure in any form of racing or street application can be very expensive! It is well proven that <a href="http://fourstrokedesign.com/content/valvetrain-design-sim/" target="_blank">Valvetrain Simulation</a> can accurately predict dynamic valve and spring behavior with very high accuracy in race applications. In comparison, high-performance street applications are far less volatile which also make them even more predictable. Using Virtual Prototypes to design the valvetrain components can allow manufacturers to reduce risk, shorten the design process (time and cost) and increase performance without sacrificing durability. Win, win, win, win.</p>
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		<title>Cylinder Head Development</title>
		<link>http://fourstrokedesign.com/content/cylinder-head-development/</link>
		<comments>http://fourstrokedesign.com/content/cylinder-head-development/#comments</comments>
		<pubDate>Sat, 16 Jan 2010 15:07:21 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Featured]]></category>

		<guid isPermaLink="false">http://fourstrokedesign.com/content/?p=246</guid>
		<description><![CDATA[With more than 20 years of hands-on experience in designing cylinder heads and intake manifolds, we have the experience and the technology you can rely on to push your program up to the next level of performance. On a race engine, Cylinder heads are where all the power is made. Back in the &#8220;old days”, [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://fourstrokedesign.com/content/wp-content/uploads/2009/02/CAD-Intake_Flow_Model.jpg"><img class="aligncenter size-full wp-image-61" title="CAD Intake Flow Model" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/02/CAD-Intake_Flow_Model.jpg" alt="" width="600" height="307" /></a><span class="drop">W</span>ith more than 20 years of hands-on experience in designing cylinder heads and intake manifolds, we have the experience and the technology you can rely on to push your program up to the next level of performance. On a race engine, Cylinder heads are where all the power is made. Back in the &#8220;old days”, everyone used to work on cylinder heads following a &#8220;build-or-bust&#8221; methodology. You received the castings from the manufacturer, determined what the biggest valves you could fit in it were and then began hand-porting the head using the flowbench as a guide and believing that the more air it would flow, the more power it should make. After you were satisfied with your work, you’d grind the rest of the ports to match the first pair you spent so much time on. Then came the moment of truth – the Dyno. After a few pulls you might go from a Zero to a Hero… or vice-versa. Either way, it was an expensive exercise to find out that you gained a few horsepower from something you did and it was up to you to determine what exactly it was. The only way to find out was to take the heads off and try something else. After a few tests, involving the cylinder head shop, the engine builder and the guys in the dyno, you had hopefully learned something that you could apply to future cylinder head designs. Over time, you began to see trends and developed a feel for what worked and what did not. Now what happens when you change manufacturers? Now you are back at square one! You will probably be competing against other teams that have years of development time on an engine you know nothing about. The database you have compiled on your old engine might be useless, or even worse, it might lead you down the wrong path for a while. Back then, your only choice was to start the whole process all over on the new engine. Some things will work the same on the new engine as they did on the old and some things will not. Every engine is somewhat different.</p>
<p><a href="http://fourstrokedesign.com/content/wp-content/uploads/2009/02/CAD-4valve_Intake_Port-smal.jpg"><img class="alignleft" title="CAD Import Intake Port" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/02/CAD-4valve_Intake_Port-smal-300x154.jpg" alt="" width="300" height="154" /></a>Enter Technology. Today, the process is equally complex but can be far more productive and far more informative and enlightening. By properly applying the technology available to us in the form of simulation and modeling software, we can now achieve a result that is much closer to ideal from the very start. We digitize and reverse-engineer the stock cylinder head material and then draw a parametric model in CAD. Since the model is parametric, we can make small or large changes very quickly with extreme accuracy. We also know what the exact volume of the combustion chamber, intake and exhaust ports are before a single part is machined. When we make changes, we can accurately measure those changes and have complete control over them.</p>
<p><a href="http://fourstrokedesign.com/content/wp-content/uploads/2009/07/Intake_w-Valve-Small.jpg"><img class="alignright" title="Intake_w-Valve-Small" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/07/Intake_w-Valve-Small.jpg" alt="" width="262" height="194" /></a>Now, using sophisticated tools such as CFD (<a title="CFD wiki" href="http://en.wikipedia.org/wiki/Computational_fluid_dynamics" target="_blank">Computational Fluid Dynamics</a>), we can measure the efficiency of the ports long before they are ever cut in a CNC machine. More importantly, not only can we measure efficiency, we can also visualize what the flow is doing. We can make changes and observe what effect it has on the direction of flow through the ports and into/out of the combustion chamber. We can find the best combination of angles and radii used in the valve job to optimize flow and promote a faster burn rate during the closed cycle. We can determine, through analysis, what parts of the ports are being used effectively and which parts are not and make changes accordingly. Maybe there is a part of the port that needs to be filled in while another section should be enlarged. This iterative process  inevitably leads to a more efficient cylinder head design.</p>
<p><a href="http://fourstrokedesign.com/content/wp-content/uploads/2009/02/CAD-Intake_Flow_Model.jpg"></a></p>
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		<title>PRI Magazine Article featuring Four Stroke Design</title>
		<link>http://fourstrokedesign.com/content/pri-magazine-article-featuring-four-stroke-design/</link>
		<comments>http://fourstrokedesign.com/content/pri-magazine-article-featuring-four-stroke-design/#comments</comments>
		<pubDate>Tue, 09 Jun 2009 20:34:25 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Engine Simulation]]></category>
		<category><![CDATA[Valvetrain Development]]></category>

		<guid isPermaLink="false">http://fourstrokedesign.com/content/?p=183</guid>
		<description><![CDATA[Performance Racing Industry Magazine is a monthly periodical whose audience is the hardcore racing industry. From the PRI website, &#8220;From its inception in 1986, PERFORMANCE RACING INDUSTRY has served tens of thousands of racing entrepreneurs as their key source for industry trends, merchandising ideas, new products, business strategies and much, much more&#8221; . Walk into [...]]]></description>
			<content:encoded><![CDATA[<p><img class="alignright size-full wp-image-184" title="PRI_logo_sm1" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/08/PRI_logo_sm1.jpg" alt="PRI_logo_sm1" width="317" height="85" /><span class="drop">P</span>erformance Racing Industry Magazine is a monthly periodical whose audience is the hardcore racing industry. From the PRI website, &#8220;From its inception in 1986, PERFORMANCE RACING INDUSTRY has served tens of thousands of racing entrepreneurs as their key source for industry trends, merchandising ideas, new products, business strategies and much, much more&#8221; . Walk into the break room or waiting area of virtually any professional race team or vendor in America and you are likely to find a PRI magazine lying on the coffee table!</p>
<p><img class="alignleft size-full wp-image-186" title="PRI_CAD-CAM1" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/08/PRI_CAD-CAM1.jpg" alt="PRI_CAD-CAM1" width="342" height="445" />The June 2009 issue of PRI magazine features an article on cutting-edge CAD/CAM Software that companies are using to aid them in their businesses. Four Stroke Design, LLC was one of the companies featured in the article.</p>
<p>Excerpts of the article include: “Brian Kurn of Four Stroke Design, in Charlotte, North Carolina, specializes in ground-up race engine design. “The only thing that changes is the size of the models, which is directly related to two things; the time it takes to solve and the accuracy of the result,” said Kurn. “As computer technology advances and prices get lower for faster hardware, the accuracy of simulation improves and the time to solve is reduced. This makes the process more cost effective.”</p>
<p>Perhaps the biggest benefit is the ability to eliminate trial-and-error proto-typing. “The days of physical prototyping are numbered,” said Four Stroke Design’s Kurn, who utilizes simulation technology including CAD (SolidWorks), Engine Simulation (Optimum-Power’s Automated Design), Valvetrain Simulation (Blair’s 4stHEAD), Dieter Zuck’s CDS, RecurDyn from FunctionSim, and CFD (Fluent/Ansys and Star-CCM+ from CD-Adapco). “Before Valvetrain Simulation, for example, everything had to be manufactured and physically tested in order to find out whether or not your design was effective. Using Valvetrain Simulation, several designs can be evaluated in a short period of time.”</p>
<p>Simulations can also shortcut the testing procedure, significantly reducing or even eliminating testing costs. “NASCAR engines use pushrod-operated valvetrain systems,” Kurn continued. “The dynamic valve lift curves are radically different when compared to the static valve lift curve of a given pushrod valvetrain system. Being able to predict dynamic valve and spring behavior is very valuable in a market as highly competitive as NASCAR Sprint Cup racing. With Valvetrain Simulation, you can explore the possibilities with a high degree of confidence and identify possible design flaws.”</p>
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		<title>Reverse Engineering</title>
		<link>http://fourstrokedesign.com/content/reverse-engineering/</link>
		<comments>http://fourstrokedesign.com/content/reverse-engineering/#comments</comments>
		<pubDate>Thu, 12 Mar 2009 17:44:52 +0000</pubDate>
		<dc:creator>FSD</dc:creator>
				<category><![CDATA[CFD]]></category>
		<category><![CDATA[Cylinder Head Development]]></category>
		<category><![CDATA[Valvetrain Development]]></category>

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		<description><![CDATA[Cylinder Head Development is an iterative process. Define the design, test it, modify it, retest and so on until you reach a model that meets your objectives. Ideally, the design is born in CAD and the surfaces that make up the ports and chamber are defined by design. However, the vast majority of the cylinder [...]]]></description>
			<content:encoded><![CDATA[<p><span class="drop">C</span>ylinder Head Development is an iterative process. Define the design, test it, modify it, retest and so on until you reach a model that meets your objectives. Ideally, the design is born in CAD and the surfaces that make up the ports and chamber are defined by design. However, the vast majority of the cylinder heads designed today are created by hand and copied. Accurately capturing the work done by a cylinder head expert can be challenging.</p>
<p style="text-align: justify;"><a title="DezignWorks" href="http://dezignworks.net" target="_blank"><img class="alignright size-full wp-image-226" title="DezignWorks" src="http://fourstrokedesign.com/content/wp-content/uploads/2009/08/DezignWorks.jpg" alt="DezignWorks" width="300" height="61" /></a>Thankfully, the process has been made very simple by using software specifically designed for this purpose. DezignWorks is purpose-built software with features that take the guess work out of reverse-engineering physical parts. We run DezignWorks from within SolidWorks and it can be used to place points, curves, lines and arcs in 3D space. These curves, lines and arcs can then be used as references for construction or they can be used as actual geometry through which the ports can be recreated. The user can create as few or as many cross-sections through which the surfaces or solids can be constructed. We choose to use the measured data as references for constructing a true parametric model. In doing so, not only can we create an exact replica of the original geometry, the model will be fully parametric which means it can easily be modified if desired. The replicated geometry is then duplicated throughout the head(s) when machined on a CNC machine so that all the intake ports, exhaust ports and combustion chambers are all exactly the same.</p>
<p style="text-align: justify;">This process is not only useful for Cylinder Head Development. It can also be used for valvetrain geometry acquisition. Accurate measurement of the actual valvetrain mechanism is extremely valuable. Afterall, the output is only as good as the input!</p>
<p style="text-align: justify;">Let us help you tackle your project &#8211; no matter how big or small.</p>
<p><a title="Email us for a quote..." href="mailto:brian.kurn@fourstrokedesign.com">Email Us for a quote</a></p>
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